Minecraft Economic Context Table

Showing posts with label Audience. Show all posts
Showing posts with label Audience. Show all posts

Friday, October 12, 2018

Minecraft and Audience

Minecraft and Audience

Why is Minecraft so popular?
  • Players can do what they please.
  • A unique 'retro' look.
  • 4 game modes, so there is a lot to do.
  • Players of the game have a lot of freedom.
4 Modes
  • Survival
  • Creative
  • Adventure
  • Spectator
Original Target Audience

Independent programmers and coders or budding ones were the original target audience for the game. The game has a "modding" scene where players can change the game as they please. However after Microsoft bought Minecraft its target audience seems to have moved more towards children from around 7 - 12.

Fandom

Fandom of Minecraft is mostly hated gaining the game criticism. The fandom of Minecraft is quite intense and even has it's own convention known as Minecon.

Community

Minecraft has a large community. Their audience helps to market the game.

Audience Experiments and Theories

Audience Experiments and Theories

Hypodermic Needle Model
This model suggests that audiences to what they like through the media. So, the audience is not really choosing what they enjoy, rather the media is manipulating their audience to enjoy specific products made by the media. This model says that the media has control over peoples likes and dislikes which would make the media very powerful.

Bandura Bobo Doll Experiment
In 1961 Albert Bandura studied aggression. He created an experiment he would use on young children of ages 3 – 5. A child would be placed in a room with a bobo doll after watching an adult beat up the doll for 10 minutes. Every child copied the adult, what the children saw the children did. This experiment shows how children copy their adults and could show the reach of mass media, suggesting that children will do what they see in TV and movies.

Uses and Gratification Theory
The uses and gratification theory is the theory that the audience has complete control over what they want and don’t want to watch and purchase. This theory opposes the hypodermic needle model and suggests that the mass media does not have enough power to manipulate the audience’s interests. 

Cultivation Theory
Cultivation theory suggests that the audience chooses media that reinforces their own beliefs. The theory argues audiences chose to watch media with their opinion which overtime reinforces their opinion even more. With this theory the mass media would have lots of control and power over their target audiences but only their target audiences.

Reception theory
The reception theory argues that the audience decide the message of the media. The theory says that media texts are encoded by creators and decoded by the audience. The media is interpreted in different ways by different people dependent on their backgrounds. This theory suggests the media does not have much power at all over their audience and is rather giving them the freedom to interpret the media how they chose.

Pyschometrics

Psychometrics

A psychometric audience profile defines an audience by how they think and by considering their values, attitudes and lifestyle. 

Aspierer

Aspirers want status brand that show their place in society. They are happy to invest in luxury good and often use credit. They consider themselves stylish and trendy and may be persuaded by celebrity endorsements. They seek status. 

Explorer

Explorers like to discover new things and are attracted to new or innovative brands, products an experiences. They seek discovery.

Mainstreamer

Mainstreamers make up 40% of the population. They like tried and trusted brands that are good value for money. They like to think they are a part of of group of like-minded people who are less likely to take risks. They seek security.

Reformer

Reformers are defined by self-esteem and self-improvement. They are not influenced or impressed by status and they are not materialistic. They are socially aware people who are inclined to invest in brands and products that are good for them or good for the environment. They seek enlightenment.

Resigned

The resigned are predominantly older people who have built up their attitudes over time and believe in institutions and traditions that they have come to trust and believe they can invest in safely. They seek to survive.

Struggler

The struggler has a 'live for the day' attitude and doesn't think about the future. They may see themselves as victims with only their physical skills helping them within society. They seek to escape.

Succeeder

Succeeders are those with high social status and are in control of their lives with nothing to prove. They believe they deserve the best and decide upon the best brands and products for themselves based on reliability. They seek control. 

Thursday, October 11, 2018

Occupation Groups

Occupation Groups

A - lawyers, doctors, scientists, and well-paid professionals.

B - teachers, middle-management, and fairly well-paid professionals.

C1 -  junior management, bank clerks, nurses, 'white collar professionals'.

C2 - electrician, plumbers, carpenters, 'blue collar professionals'.

D - manual workers, e.g taxi drivers and postmen.

E - students and the unemployed.

What is a Media Audience?

What is a Media Audience?

Media audience is about how media forms, targets, reaches and addresses audiences. How audiences interpret and respond to them and how members of audience become producers themselves.

An audience it its self is a group of people who follow a specific products or producers. Some audiences are more dedicated than others but all audiences are willing to pay money to see, buy or use the product or service they want.
 
There are two types of audiences:

  • Mass Audience: A large audience with a wide range, for example the BBC.
  • Niche Audience: A smaller and more specific audience, a small YouTube channel for example.
Audiences can be defined through what types of products they buy and use.

Target Audience

A target audience is an intended audience that is decided by the producer.  Target audiences often change depending what product it is. They can also change depending what time of the year it is, an example of this would be mothers day.

Monday, September 24, 2018

Audience Profile: Minecraft

Audience Profile: Minecraft

The Minecraft audience is dominantly male with 75% of audience members being male and 24% being female and the other 1% being non-binary.

The median age for the game is 23.

Types of gamer that play Minecraft:

  • casual - 11%
  • core - 72%
  • hardcore - 16%
The frequency at which audiences play Minecraft (for more than 30mins at least):
  • 0-1 day: 5%
  • 2-3 days: 17%
  • 4-5 days: 24%
  • 6-7 days: 53% 
Motivations

Different audience members will have different motivations for choosing to play. For Minecraft the three highest motivations to play were: community (59%), discovery (56%) and design (56%). The three lowest motivations were: power (4%), competition (4%) and completion (1%

Sunday, September 23, 2018

Deadline Day Task COMPLETED



Audience
An audience is important to a media producer as they need to make sure they are meeting the audiences needs. Knowing who their audience is allows the media to cater and adapt their products or services in order to specifically please their audience. The audience also gives the media producers feedback which help the producers to know what they are doing right and what they need to improve on or change. Audiences will respond to media in different ways depending on their, age, gender and background. Different audiences will also look for different needs. Some of these needs may be: entertainment, information and education.
Target Audience
 A target audience is also important to the media producers as they are who the product is aimed at. If a target audience does not give good feedback or use the product at all then the media producer has failed at what they set out to do. It is very important for media producers to reach their specified target audience.

Defining the Audience
An audience can be defined by the products they consume. You are able to get a rough idea of the audience and their personality through the products they consume. Audiences can also be defined by the types of products they consume, for example something animated is more likely to have a younger audience, while this is not always the target audience it can still help us to define the audience through the type of products they consume.
The Mass Audiences and Niche Audiences
These two types of audiences are important as the media must know which type of audience their product should be aimed at. A product that is created through a gap in the market will most likely have a niche audience where as an already popular product will have a mass audience. Media producers need to know what type of audience they have in order to cater their marketing to that type of audience.
Occupation Groups
There are 6 occupation groups, ranging from ‘Well paid-professionals’ to ‘Students and the unemployed’. These occupation groups are used to define a media producer’s target audience. For example, if a media producer is to create a lengthy video game their target audience would be ‘Students an the unemployed’ as compared to the other groups this group has the most free time.
John Hartley’s 7 Areas if Classification
John Hartley suggests there are 7 socially grouped categories when identifying and defining and audience. These categories being: self, gender, age group, class, ethnicity, family and nation.



Audience Experiments and Theories

Hypodermic Needle Model
This model suggests that audiences to what they like through the media. So, the audience is not really choosing what they enjoy, rather the media is manipulating their audience to enjoy specific products made by the media. This model says that the media has control over peoples likes and dislikes which would make the media very powerful.

Bandura Bobo Doll Experiment
In 1961 Albert Bandura studied aggression. He created an experiment he would use on young children of ages 3 – 5. A child would be placed in a room with a bobo doll after watching an adult beat up the doll for 10 minutes. Every child copied the adult, what the children saw the children did. This experiment shows how children copy their adults and could show the reach of mass media, suggesting that children will do what they see in TV and movies.

Uses and Gratification Theory
The uses and gratification theory is the theory that the audience has complete control over what they want and don’t want to watch and purchase. This theory opposes the hypoderm needle model and suggests that the mass media does not have enough power to manipulate the audience’s interests. 

Cultivation Theory
Cultivation theory suggests that the audience choses media that reinforces their own beliefs. The theory argues audiences chose to watch media with their opinion which overtime reinforces their opinion even more. With this theory the mass media would have lots of control and power over their target audiences but only their target audiences.

Reception theory
The reception theory argues that the audience decide the message of the media. The theory says that media texts are encoded by creators and decoded by the audience. The media is interpreted in different ways by different people dependent on their backgrounds. This theory suggests the media does not have much power at all over their audience and is rather giving them the freedom to interpret the media how they chose.




Representation
 Representation is important in the media as it shows how majority and minority groups are being shown in the media. The representation of people in the media also affects the judgement and opinions of the audience. The media choses how they represent different groups and therefore choses what they went their audience to think of these groups. Some examples of media representations are: black men who are presented as either criminals or being good at sports and wealthy middle-class white men who are presented as successful but arrogant.
Representation Terminology
Stereotype
The main stream media holds up a set of generalisations about specified groups of people causing many stereotypes to be reinforced by the media. The media helps to reinforces stereotypes in order to push their personal agenda and to create negative or positive opinions around groups of people.

Archetype
 An archetype is someone who crystallises the view of a stereotyped group. The media uses archetypes to argue that their stereotyping is correct as an archetype will portray a perfect example of their stereotype.

Countertype
A countertype focuses on the positive representation of an often demonised group. The media may use this themselves in order to create a more positive representation of a group or it may be used against the media if they are demonising a group with unfair stereotypes.

Ideology
An ideology is the established thought process of the main stream media. The main stream media always aim to spread their ideology to the audience watching and do this through using stereotypes, archetypes and countertypes.







Representation Theories
Laura Mulvey and The Male Gaze
Mulvey is a feminist film scholar that argued that women in cinema are only there to look nice for men and be sexually submissive. Mulvey also argued that we usually see all events from a male perspective. The male gaze theory suggest that the media is full of patriarchy and that media producers are misogynistic as they only see women in media as objects. This theory also suggests that the media causes misogyny in its audience as it trains the audience to also view the female characters as objects.

Mary Ann Doane, the ‘Masquerade’ Theory
The ‘masquerade’ theory created by Doane argues that women show off their sexuality in an impowering way. This opposes Mulvey’s theory as it suggests that rather than women becoming objects for men they are showing off their sexuality in an impowering way. This theory suggests the media is not misogynistic but actually the opposite, allowing women to impower others.

Richard Dyer and The Representation of Men
 Dyer suggest that in the media men are not objectified and resist the gaze of the camera whereas women are objectified and have to look directly into the camera. Men in media will always be active and usually doing something to make themselves look strong. Dyer argues that this reinforces patriarchy in our society. This theory suggest that the media does not objectify men and reinforces patriarchy within our modern day society.

Monday, September 17, 2018

Audience Theories




Audience Theories



The Reception Theory  Stewart Hall. The 

audience decide the message of the media. 



Cultivation theory  the audience chooses

media which reinforces their own beliefs. 

Gaming Questionnaire Results

Gaming Questionnaire Results

My questionnaire was filled in by a variety of people with different ages and genders. This has allowed me to see how different groups views are on gaming and what groups play video games more often than others.

Age Range
The results from my questionnaire showed me that it is more likely that people from around 14 – 25 play video games. I believe this is because video games are still a fairly recent form of media and are constantly evolving so on average people of older ages play them left. I believe not many from the age range 3 - 13 play video games is because they are still young children and although there are video games aimed at their age group there are more video games aimed at the 14 – 25 age group as they are the most marketable audience for the video game industry. 

Platform/System
Interestingly there were no patterns between what system people played. It did not matter who was older, younger, male or female, the system of choice was very random throughout those who filled out the questionnaire.

How Often People Play Video Games
The results from my questionnaire showed that at younger ages who are under education game more. This makes sense as well under education people have more times for their hobbies compared to those who have a job. Those who are unemployed also said they played games more and this will also be because they have more free time.

Why People Play Games
My results showed that those who were older on employed played games for entertainment and escapism. These were the people with less time on their hands. Whereas the people with lots of time on their hands such as people under education or the unemployed play games more for the challenge. The only exception to this is young children who play games purely for fun.


What Times of The Day People Played
The results from my questionnaire showed that those who were older and employed were more likely to play during the evening. Children were more likely to play in the afternoon after school and 14 – 25 year old's were more likely to play at night.

Sunday, September 9, 2018

Fake News Article Summary

Fake News Article Summary

"A question for a dystopian age: what counts as fake news"

The article starts by comparing our current world with that of dystopian novels such as; Brave New World, 1984 and The Handmaid's Tale. The article also mentions how popular these novels are in the current world. 1984 and Brave New World are now commonly purchased books on amazon and The Handmaid's Tale has had a popular TV adaptation that is popular in both the United Kingdom and the United States. 
   The article then goes on to discuss the Grenfell Tower tragedy and how fake news had surrounded that tragedy. After the tragedy suspicion aroused that the media was under reporting the number of dead. A blog named Skwawkbox ran a story claiming that an official DA notice had been issued to prevent the media from reporting the facts. The article then goes on to mention how the Telegraph accused left-wing blogs of ramping up tension. They did this under the headline "Corbyn supporters spread 'fake news' about Grenfell Tower death toll" The article mentions of this lack of knowledge for the public to what is true and what is 'fake' is dangerous and is leading to the public losing a vital part of their democracy.
   The article then goes on to mention another piece of fake news that was a story about Hilary Clinton and thousands of bogus votes that was made up by a 23 year old who earned $5,000 for making the news. 
   After that the article looks at the other side of the spectrum. The article goes on once again to mention 1984 and more specifically "Big Brother" from 1984. The article states that in 1984 the truth was whatever Big Brother wanted to be and compares this to US president Donald Trump and how he is constant;y calling news he disagrees with fake news without any evidence to back his claims. The article also goes on to say that it believes that honest mistakes can not be counted as fake news and rather should be seen as mistakes. 
   The article then goes on to mention how our public are losing trust in the news and media. A YouGov survey of 1600 British adults found that 61% agreed that the term 'fake news' should be used to describe misleading and untrue news.
   The article ends by stating that a democracy depend on an informed republic and totalitarian regimes on fake news. The article then goes on to mention dystopian novels one last time mentioning how the best of dystopian novels offer warning for our current and future times.

Friday, September 7, 2018

Fake News


Fake News


Fake news is content that is manipulated to look like a real journalistic report but it is not. In 2016 social media hosted a majority of fake news stories. 2016 was the first year fake news was popularised and recognised. Fake news can now be more convincing than ever with the ability to fake and manipulate voices and manipulate peoples facial expressions.

 Fake news can be very dangerous to anyone with a successful career that is  known to the public. Fake news can be used to ruin peoples reputation, simply accusing them of a crime is now enough to ruin someones career through fake news.

Fake news can also be used to refer to any news stories someone dislikes. A main example of this is Donald Trump referring to all news that is against him as being fake. Fake news is now used as a defence to discredit news stories that have facts to back them up.

Fake news has become increasingly popular and has overall damaged the reputation of the news media in the eyes of the public.